Unreal Engine can be absolutely daunting at times. Each update brings with it a whole collection of new and improved features that all work beautifully together. The team obviously do a fantastic job.
I can’t begin to imagine what it must be like being on the Quality Assurance (QA) team for Unreal Engine. According to the QA team at my day job, the size of our system is difficult enough to keep up with, but looking at the release notes for version 4.15 of Unreal Engine would probably make them cry. It’s simply terrifying. Granted, they’ll have a huge number of engineers and QA working on it, but that doesn’t make it any less impressive.
About 99% of the stuff in the most recent update, version 4.15, means absolutely nothing to me at the moment, but I’m looking forward to changing that. 1 step at a time is the way forward. As a code based software developer at heart, I’m particularly interested in the compile time optimisation improvements they’ve mentioned. I think I’ll start there.
You can check out the full release notes yourself on their blog to see what I mean.